Posted on October 12th, 2008 by admin
I like the idea. I mean, if we can have meta sockets, colored sockets in yellow, blue and red, and colorless sockets, why not a “color” for Engineering? (Okay, it wouldn’t be a color per se, but some sort of limiter on what could go in there, much like meta sockets.)
Empowered Cloak Modification: Places an Engineering socket on your cloak.
Empowered Boots Modfication: Places an Engineering socket on your boots.
Empowered Gloves Modification: Places an Engineering socket on your gloves.
and so forth for any other item slots that the devs would want us to be able to apply Engineering tinkers to.
And then turn the current (and any future) tinkers into “Engineering gems” (for lack of a better term), that can only be placed in those Engineering sockets.
It would be awesome if the devs saw this idea and used it… but we all know they’re getting their pre-BlizzCon sleep/heavy drinking done right now.
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Posted on October 9th, 2008 by admin
Enchanting Scrolls
After hearing that enchanting would FINALLY be able to sell enchants on the auction house via scrolls provided by inscription, I was excited to finally be able to enchant my alts’ gear (as I have many of them). However, I was quite disappointed to see that only common recipes – not the rare ones that tend to be best in slot – will be able to be transferred in this system. I thought that was a major letdown, seeing as most of the enchants that I would benefit from being turned into scrolls would be the only ones incapable of doing so.
Then I saw the new bind on account items which gave me an idea: Bind on account enchanting scrolls for rare recipes. Enchanting is the only profession which has benefits that cannot be transferred to the same account. At the same time as this would help same account problems, it wouldn’t remove the face-to-face portion of trading rare recipes with others.
Please take this into consideration, as I have long hoped to see the day where I can enchant my own characters.
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Posted on October 8th, 2008 by admin
We mean unless you are spec’d for healing or tanking, then your dps should be “close” to another class with the same gear and skill.
Or if it helps to understand the point better, our design used to be that the dps of classes that didn’t do anything but dps was much higher than the dps of classes that brought great buffs. The latter paid a “hybrid penalty tax” if you will. We can no longer guarantee your buff will be uber or that it won’t be overwritten. Therefore, if we had not made any other changes, we figured the result would be just enough classes to bring the buffs, and then stacking the rest of the raid with very high dps classes like rogues. No offense to the rogues, but we didn’t want to see every raids with 10 rogues. In short, we are no longer using the “hybrid penalty tax” design philosophy and we want everyone doing dps to dps a lot closer to each other.
There are reasons we use mushy words like “close”, “subjective” and “viable.”
1) Classes are built differently with different abilities,
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Posted on October 7th, 2008 by admin
SK Gaming splits into separate PvE and PvP guilds
We received news yesterday that SK Gaming, the multinational raiding and arena juggernaut, has decided to split into separate PvE and PvP branches. Well, perhaps that’s a little misleading. SK Gaming had partnered with the famed Curse of EU-Veknilash (the same people behind Curse Gaming and World of Raids), and their combined efforts resulted in three world-firsts in Sunwell under the SK Gaming tag (Felmyst, M’uru, and Kil’Jaeden). That success aside, they reached the decision that the pursuit of competitive raiding and e-sport supremacy under the auspice of the same guild just wasn’t working, and that the game demanded an entirely different vision and means of guild organization for each goal.
According to Mekon, the guild master of the former PvE branch (which remains on EU-Veknilash but is now renamed “Put Your Name Here” — you can’t accuse them of not having a sense of humor), it was the PvE players’ decision to leave, “absolutely nothing changes within the guild,” and they will
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Posted on October 6th, 2008 by admin
Around Azeroth: Thank you, Captain Oblivious
Everyone knows that you have to be careful when taking pictures on a vacation. If you don’t watch out, the background of your shot will be filled with shirtless hairy men, teenagers giving the finger to the camera, or, in the case of Deepees of Stormreaver’s first trip to Karazhan, a dead master mage attacking a giant transparent dragon. Deepees seems oblivious of the battle raging behind him. I suspect the next picture in this series is of his gailly dressed corpse beneath the feet of a giant, burning dragon skeleton.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We’d love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We strongly prefer full screen shots without the UI showing — use alt-Z to remove it. Please, no more battleground scoreboards.
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Posted on October 6th, 2008 by admin
Phat Loot Phriday: Hand of the Deciever
The Warglaives get all the glory for being all Legendary, but when you want a mainhand melee and you’re raiding at the top of the game, this is really what you’ll want.
Name: Hand of the Deciever (Wowhead, Thottbot, WowDB)Type: Epic Main-hand Fist Weapon
Damage/Speed: 238-357/2.60 (114.4 DPS)
Abilities:
· +28 Stamina, and you know by now what Stamina gives you. There’s no Agility on it, so the Warglaive set is still likely a better option for Rogues if you were lucky enough to get that. But for anyone who needs a fist weapon in the main hand for melee, this is the Cadillac you want to be driving.
· Two Yellow sockets, and there is where you can get everything you need that’s not in the usual stats (some more crit, some extra Strength for Fury Warriors, or even some hit if you still need it). +6 Attack Power socket bonus, which is pretty weak, so socket with what you want on this one, and only go for yellow if it’s all you need.
· Increase Attack Power by 54, and your attacks
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Posted on October 6th, 2008 by admin
Balance buffed, Resto nerfed in 8962II
Restoration:
· Lifebloom healing reduced and mana cost increased. I’ve never played resto, so I’m not sure whether this was a merited nerf or not – opinions? As to the extent of the nerf, rank 1 went from 273 to 224 healing, and from 220 to 332 mana (at level 70). That’s an 18% nerf in healing done and a 51% nerf in mana cost. Ouch. Apparently this was done to address the concern that with enough spirit, Resto druids could never go OOM.
· Tree of Life aura doubled (and remember, it hits all raid members now).
· Improved Tree of Life reverted to increase healing spell power by 15% of the druid’s spirit. Cool.
· Flourish renamed Wild Growth, mana cost raised slightly, range diminished slightly, amount healed quartered (!). Resto4Life calls this “way too extreme,” and I think I agree.
Overall, some ups and some downs for Druids in this build, except for Balance. I’d say the Feral changes all make sense to me (pending whatever new they’re
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Posted on September 27th, 2008 by admin
Spiritual Guidance: 2 Talent Specs to Power Your Priest to 80
Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. Matt scored a beta key and busied himself speccing and respeccing his Priest multiple times to figure out funky ways to level to level 80 and has arrived at 2 possible specs!
What do all Priests have to look forward to when Wrath of the Lich King comes out?
Leveling. The grind starts all over again.I’m going to dive right into it and suggest not one but two possible talent builds that you may wish to consider once you get your shiny copy of the new expansion.
Oh wait, before we get into it, we’re going to go on 2 assumptions:
1. You’re not Shadow (I’m sure my shadowy counterpart Alex Ziebert will address the leveling patterns of our Shadow brethren at some point, am I right?)
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Posted on September 25th, 2008 by admin
It’s gettin’ silly in the underbelly
Tipster Dinnerbone threw us a bone (sorry, couldn’t resist) by sending us information on the starting-to-bustle Underbelly of Dalaran. Whereas old builds of the Wrath Beta saw very little in this part of the magical city, the latest build revealed little changes that indicate that the Underbelly could very well shape up to be the funner side of Dalaran.
For one thing, the bottles that used to be scattered all over the place were once low-level potions but were now called Underbelly Elixirs. Drinking one — and you really should be careful about drinking magical concoctions found discared in the sewers — can create three known effects. One effect turns the imbiber into a wasp, which is pretty cool except that Dalaran itself is a no-fly zone and instantly zaps the user back into her original form. Using it in the Underbelly lets the player buzz around as a wasp for ten minutes, though.
Another effect will turn the imbiber into a naked Tuskarr with a +50 bonus to Fishing skill. The buff lasts 10 minutes, although it only works in
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Posted on September 24th, 2008 by admin
Deep Ret and Prot
One or two more talents to come for each tree… this is exciting. It’s possible they’ll fill the sparse Tier 10 with tasty talents to lure Paladins from a potential cross-speccing. Reducing talents like Vengeance to 3 points from 5 will also help free up the tree from bloating. Seeing the next builds of Beta should have some pretty good stuff.
The trees right now still all need a little polish, not just in terms of the abilities working on Beta, but in terms of each talent’s concept and how it synergizes with other talents in other trees. Divine Purpose no longer makes any sense now that Toughness, lower in the Protection tree, gives a greater movement-impairment reduction. Small incongruencies like this guarantee that there will be more changes to come, hopefully to emend things. Looking over the list that Ghostcrawler mentioned, even if it’s not yet the final scope of work, has got me stoked. The winds of change are blowing, and it feels pretty good.
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