Facepalm @ AH prices

Facepalm @ AH prices   As I said in the other thread on this, the system perpetuates itself.   I didn’t copy over with hundreds of thousands of gold — I copied over with about 1k. So if I need to buy anything at the AH, I have to sell something else for a crazy price to do so.   The only way to deal with it is to play the game yourself.   And don’t blame the sellers — it’s equally the fault of those of us buying things for that much. People certainly wouldn’t sell Titanium for a 1,000 a bar if there wasn’t some guy out there who would gladly pay it.   On the flipside, though, some things are much better than live. A lot of other stuff I’ve seen listed barely over buyout price. And also, I’ve encountered a ton of generous people happy to give or trade stuff. I’ve given away tons of cut gems and cloth, but have also gotten free gear, enchants and potions. I got tipped 2k gold the other day for cutting some guy gems that he provided.   I paid 50g at most for the glyphs I bought (85 silver for the cheapest ones!). Sure, some people

Seriously Blizzard- What’s up with rogues

Seriously Blizzard- What’s up with rogues Beta implies that the game is in a testing process and currently incomplete. Your assistance in testing and providing feedback is much appreciated, however, we ask that you remain patient while we continue to push out new content, abilities, and balancing adjustments each week.   No class is going to be left behind when all is said and done. The point of working through a Beta process is to ensure the product is fully polished by the time it is slated for release. We ask that you consider this before expressing frustration over a lack of battle-ready talents and abilities for your class in its current state. We will continue to push out changes for the Rogue class — as with every other class — so you will all have plenty of time to test out the updates.   Edit: redundant adjective removed    

You were SUPPOSE to help paladins, but pvp

You were SUPPOSE to help paladins, but pvp Another typical response.   Look guys the game mechanics and basics at lvl 80 is the same at lvl 70 just as they were at 60. Everyone will have a ton more damage done, including ret paladins, but everyone will have even more health and a ton more raw healing.   What balances and keeps the game in check is combat abilities that interrupt or snare or mana burn or directly affect an opponent in ways other than raw damage or even healing.   Right now ret paladins have ZERO new abilities that will help them in PVP, so why does anyone think they will be fine in PVP and arenas?   look at the stats on paladins in arenas above the 2k bracket. Compare them to druids… What do druids have that paladins dont? Well they cant be CC nearly as easily as paladins (esp polymorph), they have instant powerful HoT heals, they have cyclone, they have travel form, aka they have active and decisive combat abilities that allow them to control and determine the outcome of a fight.   A ret paladin has bof bop and auto attack. BoF and BoP are great but are

Design Philosophy – New Trainable Abilities

Design Philosophy – New Trainable Abilities   At the release of The Burning Crusade, each class was able to train 5 new abilities (with the exception of the warrior only receiving 4). Generally this would be at even numbered levels above level 60, but not always (paladins getting lower level spells for example).   Fast forward to the upcoming WOTLK, is there a design idea of how many spells are going to be added for each class. Are the class designers looking for numerical parity (as was almost perfectly achieved in TBC) or just adding spells as needed for each class.   A blue comment on this would be interesting.   At the moment from what I can tell (from WoWhead’s WOTLK database), the new spells and their trainable levels are:   Druid Revive (12) Savage Roar (75) Nourish (80)   Hunter Bear Trap (75) Kill Shot (80)   Mage Frostfire Bolt (75)   Paladin Sacred Shield (80) Shield of Righteousness (75) Divine Plea (71)   Priest Divine Hymn (80) Mind Sear (75)   Rogue Fan of Knives (80) Dismantle (75)   Shaman Hex (80) Lava Burst (75)   Warlock Demonic

AotV, Exotics to be changed

AotV, Exotics to be changed Aspect of the Viper is an ability that the developers have been toying with like an indecisive puppy for months now. It’s been scrapped and re-written a few times, and I can barely even remember all the iterations it’s gone through. Many hunters aren’t happy with the current version for PvP. Fortunately for them, neither is Blizzard, so it’s getting changed again. In the new version, half of AotV’s regen will work passively – whether you’re hitting the opponent or not, you’ll get 4% of your max mana every 3 seconds. The other half will remain active, but will work on melee hits as well. This way you’ll be regenerating mana whether your target is in melee or at range, and getting at least some mana even if the target is out of LoS. They’re also doing some retuning of exotic pets’ specials. The target is for an exotic pet to do 10% more DPS than normal pets. GC says the goal with that is to make exotics seem like a good use of a talent point (along with the 4 bonus pet talent points) without feeling like you

Raiding has never been easier than in 3.0.2

 Raiding has never been easier than in 3.0.2   Karazhan isn’t exactly cutting edge content. It’s had a few nerfs in its time. That being said, walking into Medivh’s home-away-from-evil with a collection of random alts, sightseers, and new-to-raiders can sometimes prove interesting. And by interesting, I mean “repair bill” and “love of all that’s Holy, just kill the dang flares!” Last night was one of those nights. My Guild has spent the last few weeks helping folks prepare for 25-man raiding in Wrath. The gear from Karazhan won’t be applicable in the expansion, sure, but the skills and habits you learn now will help you be successful in the future. We had some particularly green folks with us, and while we knew the changes from 3.0.2 would make it easier, we weren’t quite aware how easy. We were breezing along. Who doesn’t breeze past Attumen, Maiden, and even Opera? When we hit Curator, we started to really feel the difference. The chap barely made it to his first Evocation. We skipped on past, slapped Aran around, and went up to

pummel & kick need to be back on the GCD

pummel & kick need to be back on the GCD   Interrupts should all be on GCD. Having played a holy pally, it’s nice having that split second chance to hide behind a pillar before a mage unloads on you.   As an elemental shaman vs a rogue… I’m mixed about it. I don’t really have any way of pushing back with swing timer or disarming him, but at least I can now knock em back 20yards (although if he’s ShS, then well then the knockback is pretty useless). Add that to damage reduction when stunned, and I can’t complain.   As for priests, people make it sound like you can spam psychic scream ><. If rogues couldn’t cloak well then I could see dot fear, nuke, but after the first fear is trinketed, CoS, vanish, stunlocked, I can feel for a priest.   Personally I’d like to see the odd caster class get a disarm ability through talents. Would bring back the value of a weapon chain.  

Howling fjord (reply to the locked topic)

Howling fjord (reply to the locked topic) As mentioned in the locked thread, here’s a little review of the HF problems. Feel free to move this to the quest discussion forum if that’s where it should go…there’s no ‘zone’ discussion, so I’m not sure where to put it.   The bad   Leveling is much slower in HF. Relative to BorT, the quests give significantly less experience, about (15k vs 21k). Additionally, BorT gives quests such as “Go kill X enemies and return.” These quests may not be the most exciting quests in the world, but they’re incredibly efficient for leveling. A lot of the HF quests involve you running around and looking for something. If the quest text is too vague, it can be incredibly frustrating to try and run around (especially with bugs and crashes), to try and find out exactly where the quest takes you. For every HF quest I did I submit feedback about how to improve it specifically.   The main problem with HF is the zone layout. From the start, there are basically two different quest hubs that require you to run back and

The Light and How to Swing It: Our time to shine

The Light and How to Swing It: Our time to shine   In about a week, Patch 3.0.2 will drop on our collective heads and it will be a glorious time for Paladins. Barring any unexpected nerfs from the current build, the new patch should see a new era for the class where our brethren from other trees stand shoulder to shoulder with everyone else. Massive changes to the class will mean that Retribution Paladins will not only find a spot in groups, they’ll actually be sought after. Protection Paladins will not just continue to excel in AoE grinding and tanking, they’ll be the Energizer bunnies of AoE, turning it into an artform. And Holy… well, Holy still has a few kinks that need to be worked out, but Paladins are still phenomenal healers with more flexibility than ever. It is our time to shine. Each and every Paladin of every build will be viable, wanted in groups, and formidable to face in a PvP setting. Core changes to the class will make it less of a chore to micromanage and more fun and strategic to play. For many of us, Patch 3.0.2 will be sweet redemption for all those times of

New details on upcoming 3.x patches

 New details on upcoming 3.x patches Curse is running an excellent story about their time spent last evening with Blizzard developers Jeff Kaplan and Tom Chilton. There’s a few things we didn’t know before that are in the article. The major ones are: ·         Patch 3.1 is already done (says Kaplan). Will release Ulduar 10-man and 25-man raids. ·         Patch 3.2 will contain a yet to be announced raid instance. Hopefully more on this over the next two day. Release date / timeframe is unknown. ·         Patch 3.3 will continue the Ashbringer storyline. Release date / timeframe is unknown. ·         Dance studio to be released after WotLK. ·         Guild ratings, where guilds get a rating based on PvE/PvP achievements. The idea is being “tossed around.” The other interesting note is that the development team is three patch cycles ahead of the live game. That’s amazing, in my opinion. And beyond that, they’re also working on the next expansion. Doesn’t that raise your eyebrow just a bit? Perhaps we’ll