Posted on December 21st, 2009 by admin
Our podcast reached the end of part one last weekend, as both Turpster and I announced that we’d be leaving the show. But we didn’t let it become a sad affair — Matthew Rossi and Chase Christian both joined us for some Warcraft discussion (including when it’s ok to votekick someone, and lots of Battered Hilt discussion), and we finally were able to have one of our favorite guys stop by: Scott Johnson from The Instance podcast. It was a great show, and as usual, you can tune in at all of the links below.
Thanks again for everything — even though Turpster and I are moving on, the podcast will continue, so be sure to come back and see what they brew up for you. But it’s been a heck of a ride these past two-plus years, and we’ve had measurable metric tons of laughs and fun together. Thanks so much for listening and chatting with us and all the emails and excitement. Enjoy the show, and don’t forget to grab your sword and fight the Horde.
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Posted on December 17th, 2009 by admin
Gnomeaggedon happened to post something so interesting the other day that I thought it merited a bit more discussion. He actually posted it almost as an afterthought (I guess he’s moving in RL — good luck with that), but it’s quite an idea just the same: “Make it all BoA,” he says. Blizzard has added in some more Bind-on-Account items, and most recently made it possible for BoA items to go across factions. But Gnomeaggedon says it’s time to stop messing around: mounts, emblems, tier and arena gear, currencies, vanity pets, reputation items, anything that would be useful across toons should be able to be traded freely between them. Why, he asks, should there be limits on which character you decide to play with?
And actually, while the possibilities there might make some players’ heads spin (imagine how many badges you could earn on your geared-out pally for your newly 80 warlock), I think that Blizzard is probably headed that direction. They may not want to open the floodgates completely, but look at where we’ve come — we just heard Frank Pearce
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Posted on December 14th, 2009 by admin
A small patch that corrects some bugs has just been deployed on live realms this morning. This patch coincides with short realm restarts.
We’re not entirely sure what the bug fix patch does right now, but we’re looking into it and will update this post shortly. Hopefully it fixes at least a few of the problems that have come along with The Fall of the Lich King last Tuesday. If you notice in the image above a link to patch notes, well, that link doesn’t work. Apparently something was or will be there, but no such luck right now.
This patch brings the game from version 3.3.0.10958 to 3.3.0.11159. The patch file is about five megs in size.
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Posted on December 10th, 2009 by admin
And I think it’s gonna be a long long time
‘Til touch-down brings me round again to find
I’m not the bare they think I am at home
Oh, no no no
I’m a ROCKET BARE
Rocket bare!
Bottom full of boom out here alone!
Hats off to Tree Bark Jacket for capturing this utterly magnificent video from Icecrown’s gunship battle encounter, and a plea to any and all developers reading this; you can never go wrong combining lolbares with explosives. Or rocket launchers. Or laser gun-sights with auto-lock targeting on the rogue who just stole our new tanking belt.
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Posted on December 7th, 2009 by admin
Patch 3.3 has been out on the PTR for quite awhile now, and we’ve seen a ton of changes that will significantly alter the way the game is played. Everything from the new Dungeon Finder Tool, to the highly anticipated confrontation with Arthas.
The sheer amount of content is hard for anyone to keep up with, and we’ve been steadily updating the WoW.com Guide to Patch 3.3 with everything we’ve written about the patch (over 250 articles now). This weekend we went through and did a large updating, sorting through a few things and polishing it up.
We heard last week from a few sources that patch 3.3 will be deployed tomorrow, if Blizzard was able to fix the last few remaining bugs. We haven’t heard any updates on that yet, but will let you know as soon as we hear anything.
Check out the guide for all your patch 3.3 goodness, and be sure to keep an eye on WoW.com over the new couple days!
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Posted on November 30th, 2009 by admin
World of Warcraft and Philosophy got released a little while back — it’s a book by Luke Cuddy and John Nordlinger that examines WoW-related topics like roleplaying and the Corrupted Blood plague, and ties them into philsophical ideas and thinking. TechFlash has now posted an interview with Nordlinger, and it’s a good read as well. Nordlinger says that one reason they chose to talk about World of Warcraft in this way is that it’s so incredibly big — when you have 12 million (give or take a few at this point) people playing a game with a GDP larger than some smaller nations, you’re going to touch on all sorts of interesting ethical, moral, and other philosophical ideas. He says the book has been pretty popular, and a few universities are currently considering teaching courses based on the material, not only because it’s interesting, but thinking about the game in this way helps improve abstract thinking in general.
And perhaps most interesting, he says that reading the book could help players better make ethical and moral decisions in the game. Just ninja-ing
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Posted on November 26th, 2009 by admin
For our final contest celebrating World of Warcraft’s 5th anniversary we have four, count them, four novels from Pocket Books’ WoW fiction line to give away. Well, two novels and two compilation books. So whether you’re a Christie Golden or a Richard Knaak fan enter for your chance to win one of these great lore-filled books.
The contest is open to legal residents of the 50 United States, the District of Columbia, and Canada (excluding Quebec), and everyone who enters must be 18 or older. To enter, leave a comment on this post before Thursday, November 26th, at 12p ET (noon), and please be sure to use a real email that you check often to enter, so we can contact you should you be one of the winners. You may enter only once and a winner will be selected randomly for each one of the following prizes:
Arthas:Rise of the Lich King retail value of $25
Night of the Dragon retail value of $16
Warcraft Archive retail value of $17
War of the Ancients Archive retail value of $17
Click here to read the official contest rules.
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Posted on November 23rd, 2009 by admin
In honor of World of Warcraft’s 5th Anniversary today, we are kicking off three days of giveaways with one of the sweetest, shiniest, most drool-worthy prizes we could get our hands on: the ultra rare Spectral Kitten from Upper Deck’s upcoming Scourgewar TCG expansion. The code from this card can be redeemed for an in-game non-combat pet called the Spectral Tiger Cub (complete with miniature armor) that follows you around playfully and meows when you click on him.
How do you get your chance to win this? Put down the E-Bay bid and step away slowly, pet collectors, we have a better way for you here at WoW.com. Simply leave a comment in this post by 12pm (noon) tomorrow ET. That’s it. Limit one entry per person and make sure you’re registered with a valid email address. We’ll be choosing one winner randomly from the entrants and contact them via email after the close of the contest. Note that we won’t be emailing the code to the winner until mid-December when it is made available to us by the fine people at Upper Deck.
And the best part? This contest is open to all
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Posted on November 19th, 2009 by admin
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about leveling a rogue from level 71 to level 80.
Your goal is firmly in sight: your rogue is ready to being his or her assault upon the Lich King’s lands. With only a fleeting few levels between you and the level cap, these last few minutes are among the most important in your rogue’s development. With nearly every trick available and our DPS rotations fleshed out, your rogue will be feeling more and more like the level 80 you are about to become.
All three talent trees are fairly viable for leveling, and so this is by far the most flexible period of the leveling process. As I mentioned in the last installment, experimenting with different specs, rotations, and playstyles will only become harder and harder to do once you reach level 80. During these important formative levels, max out your respect costs and give every build a fair shake. You’ll be a better rogue for it in the end.
New abilities:
While
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Posted on November 16th, 2009 by admin
All the World’s a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.
Playing Warhammer recently has made me think of more features that WoW could add in order to create a better roleplaying experience. Far and away the most important one, to my mind, was the Tome of Knowledge. WoW players really need an in-game resource they can refer to as a standard for information about the Warcraft universe, and having this at hand, roleplayers could do a lot better than they can today.
Knowledge is the most important thing, of course, but there are other features Blizzard could add to the game that would help roleplayers too. I’d like to address a few of these things, and see how much they could really do for us. Player housing is a possible feature that gets talked about a lot, but I have my doubts as to whether or not it would really help roleplayers all that much. Another issue is one that is more important to me personally, and is another feature inspired by my trial with Warhammer Online: looking at
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