Design Philosophy – New Trainable Abilities
Design Philosophy – New Trainable Abilities
At the release of The Burning Crusade, each class was able to train 5 new abilities (with the exception of the warrior only receiving 4). Generally this would be at even numbered levels above level 60, but not always (paladins getting lower level spells for example).
Fast forward to the upcoming WOTLK, is there a design idea of how many spells are going to be added for each class. Are the class designers looking for numerical parity (as was almost perfectly achieved in TBC) or just adding spells as needed for each class.
A blue comment on this would be interesting.
At the moment from what I can tell (from WoWhead’s WOTLK database), the new spells and their trainable levels are:
Druid
Revive (12)
Savage Roar (75)
Nourish (80)
Hunter
Bear Trap (75)
Kill Shot (80)
Mage
Frostfire Bolt (75)
Paladin
Sacred Shield (80)
Shield of Righteousness (75)
Divine Plea (71)
Priest
Divine Hymn (80)
Mind Sear (75)
Rogue
Fan of Knives (80)
Dismantle (75)
Shaman
Hex (80)
Lava Burst (75)
Warlock
Demonic Circle [Summon + Teleport] (80)
Shadowflame (75)
Warrior
Enraged Assault [NYI] (75)
Shield Break (75)
Bloodbath (60)
Death Knight [for spells above lvl 70]
Empower Rune Weapon (75)
Army of the Dead (80)
I don’t know how judgements for paladins would fit in this framework…I’m guessing it’s more counted as reworked spells (like Hunter’s Mongoose Bite etc) rather than new abilities. Also: mage portals would count as new “ranks” of portals.
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