Wintergrasp lag a big issue after patch 3.1
Zarhym has got some answers to the widespread problem of lag in Wintergrasp after patch 3.1 the other week. He says Blizzard figures the problem is simply population based — there are many more people playing in the battleground than there were before the patch. For that reason, they’re having trouble coming up with good solutions: the battleground is designed to be non-instanced, and that’s why a lot of people like it, so putting a limit on the amount of people in there is not the way to go. Hardware isn’t a solution either — Blizzard’s hardware is already top-of-the-line, and not only would upgrading it take a while anyway, but my guess is that most of the lag issues come not from Blizzard’s side, but from the connections between players and them, which they may not have any control over anyway. So yes, we’re more or less out of luck — as long as Wintergrasp is extremely popular (and even Zarhym remembers the naysayers before the release with a smirk), there will always be a certain amount of lag in there. There are a few good suggestions
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