has anyone crafted the chopper this patch?

i’m really curious as to whether anyone has even bothered to try and get the recipe and gather the mats. it seems people are complaining about things and it is not even understood how expensive/difficult it will be to craft. 12 titansteel bars – 12 hour cooldown to transmute, i believe. 2 arctic fur – has been compared to a ‘black lotus’ in terms of drop rate, for leatherworkers. 40 cobalt bolts – easy enough, by far the least expensive material. 1 salvaged golem parts – how do we get this? is it engineer-salvaged? who knows? vendors for 750g. 8 goblin-machined piston – sold by an npc, but they vendor for 250g each – i haven’t checked the purchase price, but i expect it to be very high. 1 elementium-plated exhaust pipe – again, not sure how to acquire it, but it vendors for 375g. so, basically, more information is needed to know exactly how hard it will be to craft, and whether engineers have exclusive access to some of the materials in question. i’ll do my research and find out, but some help would be appreciated.

Enchanting Scrolls

Enchanting Scrolls    After hearing that enchanting would FINALLY be able to sell enchants on the auction house via scrolls provided by inscription, I was excited to finally be able to enchant my alts’ gear (as I have many of them). However, I was quite disappointed to see that only common recipes – not the rare ones that tend to be best in slot – will be able to be transferred in this system. I thought that was a major letdown, seeing as most of the enchants that I would benefit from being turned into scrolls would be the only ones incapable of doing so. Then I saw the new bind on account items which gave me an idea: Bind on account enchanting scrolls for rare recipes. Enchanting is the only profession which has benefits that cannot be transferred to the same account. At the same time as this would help same account problems, it wouldn’t remove the face-to-face portion of trading rare recipes with others. Please take this into consideration, as I have long hoped to see the day where I can enchant my own characters.

What does “competitive DPS” mean?

We mean unless you are spec’d for healing or tanking, then your dps should be “close” to another class with the same gear and skill. Or if it helps to understand the point better, our design used to be that the dps of classes that didn’t do anything but dps was much higher than the dps of classes that brought great buffs. The latter paid a “hybrid penalty tax” if you will. We can no longer guarantee your buff will be uber or that it won’t be overwritten. Therefore, if we had not made any other changes, we figured the result would be just enough classes to bring the buffs, and then stacking the rest of the raid with very high dps classes like rogues. No offense to the rogues, but we didn’t want to see every raids with 10 rogues. In short, we are no longer using the “hybrid penalty tax” design philosophy and we want everyone doing dps to dps a lot closer to each other. There are reasons we use mushy words like “close”, “subjective” and “viable.” 1) Classes are built differently with different abilities,

SK Gaming splits into separate PvE and PvP guilds

SK Gaming splits into separate PvE and PvP guilds We received news yesterday that SK Gaming, the multinational raiding and arena juggernaut, has decided to split into separate PvE and PvP branches. Well, perhaps that’s a little misleading. SK Gaming had partnered with the famed Curse of EU-Veknilash (the same people behind Curse Gaming and World of Raids), and their combined efforts resulted in three world-firsts in Sunwell under the SK Gaming tag (Felmyst, M’uru, and Kil’Jaeden). That success aside, they reached the decision that the pursuit of competitive raiding and e-sport supremacy under the auspice of the same guild just wasn’t working, and that the game demanded an entirely different vision and means of guild organization for each goal. According to Mekon, the guild master of the former PvE branch (which remains on EU-Veknilash but is now renamed “Put Your Name Here” — you can’t accuse them of not having a sense of humor), it was the PvE players’ decision to leave, “absolutely nothing changes within the guild,” and they will

Around Azeroth: Thank you, Captain Oblivious

 Around Azeroth: Thank you, Captain Oblivious   Everyone knows that you have to be careful when taking pictures on a vacation. If you don’t watch out, the background of your shot will be filled with shirtless hairy men, teenagers giving the finger to the camera, or, in the case of Deepees of Stormreaver’s first trip to Karazhan, a dead master mage attacking a giant transparent dragon. Deepees seems oblivious of the battle raging behind him. I suspect the next picture in this series is of his gailly dressed corpse beneath the feet of a giant, burning dragon skeleton. Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We’d love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing  with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. We strongly prefer full screen shots without the UI showing — use alt-Z to remove it. Please, no more battleground scoreboards.  

Phat Loot Phriday: Hand of the Deciever

 Phat Loot Phriday: Hand of the Deciever   The Warglaives get all the glory for being all Legendary, but when you want a mainhand melee and you’re raiding at the top of the game, this is really what you’ll want. Name: Hand of the Deciever (Wowhead, Thottbot, WowDB)Type: Epic Main-hand Fist Weapon Damage/Speed: 238-357/2.60 (114.4 DPS) Abilities: ·         +28 Stamina, and you know by now what Stamina gives you. There’s no Agility on it, so the Warglaive set is still likely a better option for Rogues if you were lucky enough to get that. But for anyone who needs a fist weapon in the main hand for melee, this is the Cadillac you want to be driving. ·         Two Yellow sockets, and there is where you can get everything you need that’s not in the usual stats (some more crit, some extra Strength for Fury Warriors, or even some hit if you still need it). +6 Attack Power socket bonus, which is pretty weak, so socket with what you want on this one, and only go for yellow if it’s all you need. ·         Increase Attack Power by 54, and your attacks

Balance buffed, Resto nerfed in 8962II

Balance buffed, Resto nerfed in 8962II Restoration: ·         Lifebloom healing reduced and mana cost increased. I’ve never played resto, so I’m not sure whether this was a merited nerf or not – opinions? As to the extent of the nerf, rank 1 went from 273 to 224 healing, and from 220 to 332 mana (at level 70). That’s an 18% nerf in healing done and a 51% nerf in mana cost. Ouch. Apparently this was done to address the concern that with enough spirit, Resto druids could never go OOM. ·         Tree of Life aura doubled (and remember, it hits all raid members now). ·         Improved Tree of Life reverted to increase healing spell power by 15% of the druid’s spirit. Cool. ·         Flourish renamed Wild Growth, mana cost raised slightly, range diminished slightly, amount healed quartered (!). Resto4Life calls this “way too extreme,” and I think I agree. Overall, some ups and some downs for Druids in this build, except for Balance. I’d say the Feral changes all make sense to me (pending whatever new they’re