What does “competitive DPS” mean?
We mean unless you are spec’d for healing or tanking, then your dps should be “close” to another class with the same gear and skill. Or if it helps to understand the point better, our design used to be that the dps of classes that didn’t do anything but dps was much higher than the dps of classes that brought great buffs. The latter paid a “hybrid penalty tax” if you will. We can no longer guarantee your buff will be uber or that it won’t be overwritten. Therefore, if we had not made any other changes, we figured the result would be just enough classes to bring the buffs, and then stacking the rest of the raid with very high dps classes like rogues. No offense to the rogues, but we didn’t want to see every raids with 10 rogues. In short, we are no longer using the “hybrid penalty tax” design philosophy and we want everyone doing dps to dps a lot closer to each other. There are reasons we use mushy words like “close”, “subjective” and “viable.” 1) Classes are built differently with different abilities,
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