Posted on October 6th, 2008 by admin
Around Azeroth: Thank you, Captain Oblivious
Everyone knows that you have to be careful when taking pictures on a vacation. If you don’t watch out, the background of your shot will be filled with shirtless hairy men, teenagers giving the finger to the camera, or, in the case of Deepees of Stormreaver’s first trip to Karazhan, a dead master mage attacking a giant transparent dragon. Deepees seems oblivious of the battle raging behind him. I suspect the next picture in this series is of his gailly dressed corpse beneath the feet of a giant, burning dragon skeleton.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We’d love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We strongly prefer full screen shots without the UI showing — use alt-Z to remove it. Please, no more battleground scoreboards.
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Posted on October 6th, 2008 by admin
Phat Loot Phriday: Hand of the Deciever
The Warglaives get all the glory for being all Legendary, but when you want a mainhand melee and you’re raiding at the top of the game, this is really what you’ll want.
Name: Hand of the Deciever (Wowhead, Thottbot, WowDB)Type: Epic Main-hand Fist Weapon
Damage/Speed: 238-357/2.60 (114.4 DPS)
Abilities:
· +28 Stamina, and you know by now what Stamina gives you. There’s no Agility on it, so the Warglaive set is still likely a better option for Rogues if you were lucky enough to get that. But for anyone who needs a fist weapon in the main hand for melee, this is the Cadillac you want to be driving.
· Two Yellow sockets, and there is where you can get everything you need that’s not in the usual stats (some more crit, some extra Strength for Fury Warriors, or even some hit if you still need it). +6 Attack Power socket bonus, which is pretty weak, so socket with what you want on this one, and only go for yellow if it’s all you need.
· Increase Attack Power by 54, and your attacks
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Posted on October 6th, 2008 by admin
Balance buffed, Resto nerfed in 8962II
Restoration:
· Lifebloom healing reduced and mana cost increased. I’ve never played resto, so I’m not sure whether this was a merited nerf or not – opinions? As to the extent of the nerf, rank 1 went from 273 to 224 healing, and from 220 to 332 mana (at level 70). That’s an 18% nerf in healing done and a 51% nerf in mana cost. Ouch. Apparently this was done to address the concern that with enough spirit, Resto druids could never go OOM.
· Tree of Life aura doubled (and remember, it hits all raid members now).
· Improved Tree of Life reverted to increase healing spell power by 15% of the druid’s spirit. Cool.
· Flourish renamed Wild Growth, mana cost raised slightly, range diminished slightly, amount healed quartered (!). Resto4Life calls this “way too extreme,” and I think I agree.
Overall, some ups and some downs for Druids in this build, except for Balance. I’d say the Feral changes all make sense to me (pending whatever new they’re
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